Speed up PyGTK and Cairo by reusing images
March 18th 2010

As you might have read in this blog, I own a Neo FreeRunner since one year ago. I have used it far less than I should have, mostly because it’s a wonderful toy, but a lousy phone. The hardware is fine, although externally quite a bit less sexy than other smartphones such as the iPhone. The software, however, is not very mature. Being as open as it is, different Linux-centric distros have been developed for it, but I haven’t been able to find one that converts the Neo into an everyday use phone.

But let’s cut the rant, and stick to the issue: that the Neo is a nice playground for a computer geek. Following my desire to play, I installed Debian on it. Next, I decided to make some GUI programs for it, such a screen locker. I found Zedlock, a program written in Python, using GTK+ and Cairo. Basically, Zedlock paints a lock on the screen, and refuses to disappear until you paint a big “Z” on the screen with your finger. Well, that’s what it’s supposed to do, because the 0.1 version available at the Openmoko wiki is not functional. However, with Zedlock I found just what I wanted: a piece of software capable of doing really cool graphical things on the screen of my Neo, while being simple enough for me to understand.

Using Zedlock as a base, I am starting to have real fun programming GUIs, but a problem has quickly arisen: their response is slow. My programs, as all GUIs, draw an image on the screen, and react to tapping in certain places (that is, buttons) by doing things that require that the image on the screen be modified and repainted. This repainting, done as in Zedlock, is too slow. To speed things up, I googled the issue, and found a StackOverflow question that suggested the obvious route: to cache the images. Let’s see how I did it, and how it turned out.

Material

You can download the three Python scripts, plus two sample PNGs, from: http://isilanes.org/pub/blog/pygtk/.

Version 0

You can download this program here. Its main loop follows:

C = Canvas()

# Main window:
C.win = gtk.Window()
C.win.set_default_size(C.width, C.height)

# Drawing area:
C.canvas = gtk.DrawingArea()
C.win.add(C.canvas)
C.canvas.connect('expose_event', C.expose_win)

C.regenerate_base()

# Repeat drawing of bg:
try:
  C.times = int(sys.argv[1])
except:
  C.times = 1

gobject.idle_add(C.regenerate_base)
C.win.show_all()

# Main loop:
gtk.main()

As you can see, it generates a GTK+ window (line 04), with a DrawingArea inside (line 08), and then executes the regenerate_base() function every time the main loop is idle (line 20). Canvas() is a class whose structure is not relevant for the discussion here. It basically holds all variables and relevant functions. The regenerate_base() function follows:

def regenerate_base(self):

    # Base Cairo Destination surface:
    self.DestSurf = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.width, self.height)
    self.target   = cairo.Context(self.DestSurf)

    # Background:
    if self.bg == 'bg1.png':
      self.bg = 'bg2.png'
    else:
      self.bg = 'bg1.png'

    self.i += 1

    image       = cairo.ImageSurface.create_from_png(self.bg)
    buffer_surf = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.width, self.height)
    buffer      = cairo.Context(buffer_surf)
    buffer.set_source_surface(image, 0,0)
    buffer.paint()

    self.target.set_source_surface(buffer_surf, 0, 0)
    self.target.paint()

    # Redraw interface:
    self.win.queue_draw()

    if self.i > self.times:
      sys.exit()

    return True

As you can see, it paints the whole window with a PNG file (lines 15-25), choosing alternately bg1.png and bg2.png each time it is called (lines 07-11). Since the re-painting is done every time the main event loop is idle, it just means that images are painted to screen as fast as possible. After a given amount of re-paintings, the script exits.

You can run the code above by placing two suitable PNGs (480×640 pixels) in the same directory as the above code. If an integer argument is given to the script, it re-paints the window that many times, then exits (default, just once). You can time this script by executing, e.g.:

% /usr/bin/time -f %e ./p0.py 1000

Version 1

You can download this version here.

The first difference with p1.py is that the regenerate_base() function has been separated into the first part (generate_base()), which is executed only once at program startup (see below), and all the rest, which is executed every time the background is changed.

def generate_base(self):

    # Base Cairo Destination surface:
    self.DestSurf = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.width, self.height)
    self.target   = cairo.Context(self.DestSurf)

The main difference, though, is that two new functions are introduced:

  def mk_iface(self):

    if not self.bg in self.buffers:
      self.buffers[self.bg] = self.generate_buffer(self.bg)

    self.target.set_source_surface(self.buffers[self.bg], 0, 0)
    self.target.paint()

  def generate_buffer(self, fn):

    image       = cairo.ImageSurface.create_from_png(fn)
    buffer_surf = cairo.ImageSurface(cairo.FORMAT_ARGB32, self.width, self.height)
    buffer      = cairo.Context(buffer_surf)
    buffer.set_source_surface(image, 0,0)
    buffer.paint()

    # Return buffer surface:
    return buffer_surf

The function mk_iface() is called within regenerate_base(), and draws the background. However, the actual generation of the background image (the Cairo surface) is done in the second function, generate_buffer(), and only happens once per each background (i.e., twice in total), because mk_iface() reuses previously generated (and cached) surfaces.

Version 2

You can download this version here.

The difference with Revision 1 is that I eliminated some apparently redundant procedures for creating surfaces upon surfaces. As a result, the generate_base() function disappears again. I get rid of the DestSurf and C.target variables, so the mk_iface() and expose_win() functions end up as follows:

  def mk_iface(self):

    if not self.bg in self.buffers:
      self.buffers[self.bg] = self.generate_buffer(self.bg)

    buffer = self.canvas.window.cairo_create()
    buffer.set_source_surface(self.buffers[self.bg],0,0)
    buffer.paint()

  def expose_win(self, drawing_area, event):

    nm = 'bg1.png'

    if not nm in self.buffers:
      self.buffers[nm] = self.generate_buffer(nm)

    ctx = drawing_area.window.cairo_create()
    ctx.set_source_surface(self.buffers[nm], 0, 0)
    ctx.paint()

A side effect is that I can get also rid of the forced redraws of self.win.queue_draw().

Results

I have run the three versions above, varying the C.times variable, i.e., making a varying number of reprints. The command used (actually inside a script) would be something like the one mentioned above:

% /usr/bin/time -f %e ./p0.py 1000

The following table sumarizes the results for Flanders and Maude (see my computers), a desktop P4 and my Neo FreeRunner, respectively. All times in seconds.

Flanders
Repaints Version 0 Version 1 Version 2
1 0.26 0.43 0.33
4 0.48 0.40 0.42
16 0.99 0.43 0.40
64 2.77 0.76 0.56
256 9.09 1.75 1.15
1024 37.03 6.26 3.44
Maude
Repaints Version 0 Version 1 Version 2
1 4.17 4.70 5.22
4 8.16 6.35 6.41
16 21.58 14.17 12.28
64 75.14 44.43 35.76
256 288.11 165.58 129.56
512 561.78 336.58 254.73

Data in the tables above has been fitted to a linear equation, of the form t = A + B n, where n is the number of repaints. In that equation, parameter A would represent a startup time, whereas B represents the time taken by each repaint. The linear fits are quite good, and the values for the parameters are given in the following tables (units are milliseconds, and milliseconds/repaint):

Flanders
Parameter Version 0 Version 1 Version 2
A 291 366 366
B 36 6 3
Maude
Parameter Version 0 Version 1 Version 2
A 453 3218 4530
B 1092 648 487

Darn it! I have mixed feelings for the results. In the desktop computer (Flanders), the gains are huge, but hardly noticeable. Cacheing the images (Version 1) makes for a 6x speedup, whereas Version 2 gives another twofold increase in speed (a total of 12x speedup!). However, from a user’s point of view, a 36 ms refresh is just as immediate as a 6 ms refresh.

On the other hand, on the Neo, the gains are less spectacular: the total gain in speed for Version 2 is a mere 2x. Anyway, half-a-second repaints instead of one-second ones are noticeable, so there’s that.

And at least I had fun and learned in the process! :^)

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Avoiding time_increment_bits problem when encoding bad header MPEG4 videos to Ogg Theora
January 28th 2010

There is some debate going on lately about the migration of YouTube to HTML5, and whether they (i.e. YouTube’s owner, Google) should support H.264 or Theora as standard codecs for the upcoming <video> tag. See, for example, how the FSF asks for support for Theora.

The thing is, I discovered x264 not so long ago, and I thought it was a “free version” of H.264. I began using it to reencode the medium-to-low quality videos I keep (e.g., movies and series). The resulting quality/file size ratio stunned me. I could reencode most material downloaded from e.g. p2p sources to 2/3 of their size, keeping the copy indistinguishable from the original with the bare eye.

However, after realizing that x264 is just a free implementation of the proprietary H.264 codec, and in the wake of the H.264/Theora debate, I decided to give Ogg Theora a go. I expected a fair competitor to H.264, although still noticeably behind in quality/size ratio. And that I found. I for one do not care if I need a 10% larger file to attain the same quality, if it means using free formats, so I decided to adopt Theora for everyday reencoding.

After three paragraphs of introduction, let’s get to the point. Which is that reencoding some files with ffmpeg2theora I would get the following error:

% ffmpeg2theora -i example_video.avi -o output.ogg
[avi @ 0x22b7560]Something went wrong during header parsing, I will ignore it and try to continue anyway.
[NULL @ 0x22b87f0]hmm, seems the headers are not complete, trying to guess time_increment_bits
[NULL @ 0x22b87f0]my guess is 15 bits ;)
[NULL @ 0x22b87f0]looks like this file was encoded with (divx4/(old)xvid/opendivx) -> forcing low_delay flag
Input #0, avi, from 'example_video.avi':
  Metadata:
    Title           : example_video.avi
  Duration: 00:44:46.18, start: 0.000000, bitrate: 1093 kb/s
    Stream #0.0: Video: mpeg4, yuv420p, 624x464, 23.98 tbr, 23.98 tbn, 23.98 tbc
    Stream #0.1: Audio: mp3, 48000 Hz, 2 channels, s16, 32 kb/s
  [audio disabled].

[mpeg4 @ 0x22b87f0]hmm, seems the headers are not complete, trying to guess time_increment_bits
[mpeg4 @ 0x22b87f0]my guess is 16 bits ;)
[mpeg4 @ 0x22b87f0]hmm, seems the headers are not complete, trying to guess time_increment_bits
[mpeg4 @ 0x22b87f0]my guess is 16 bits ;)
[mpeg4 @ 0x22b87f0]looks like this file was encoded with (divx4/(old)xvid/opendivx) -> forcing low_delay flag
    Last message repeated 1 times
[mpeg4 @ 0x22b87f0]warning: first frame is no keyframe

I searched the web for solutions, but to no avail. Usually pasting literal errors in Google yields good results, but in this case I only found developer forums where this bug was discussed. What I haven’t found is simple instructions on how to avoid it in practice.

Well, here it goes my simple solution: pass it through MEncoder first. Where the following fails:

% ffmpeg2theora -i input.avi -o output.ogg

the following succeeds:

% mencoder input.avi -ovc copy -oac copy -o filtered.avi
% ffmpeg2theora -i filtered.avi -o output.ogg

I guess that what happens is basically that mencoder takes the “raw” video data in input.avi and makes a copy into filtered.avi (which ends up being exactly the same video), building sane headers in the process.

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ChopZip: a parallel implementation of arbitrary compression algorithms
December 20th 2009

Remember plzma.py? I made a wrapper script for running LZMA in parallel. The script could be readily generalized to use any compression algorithm, following the principle of breaking the file in parts (one per CPU), compressing the parts, then tarring them together. In other words, chop the file, zip the parts. Hence the name of the program that evolved from plzma.py: ChopZip.

Introduction

Currently ChopZip supports lzma, xz, gzip and lzip. Of them, lzip deserves a brief comment. It was brought to my attention by the a reader of this blog. It is based on the LZMA algorithm, as are lzma and xz. Apparently unlike them, multiple files compressed with lzip can be concatenated to form a single valid lzip-compressed file. Uncompressing the latter generates a concatenation of the formers.

To illustrate the point, check the following shell action:

% echo hello > head
% echo bye > tail
% lzip head
% lzip tail
% cat head.lz tail.lz > all.lz
% lzip -d all.lz
% cat all
hello
bye

However, I just discovered that all gzip, bzip2 and xz do that already! It seems that lzma is advertised as capable of doing it, but it doesn’t work for me. Sometimes it will uncompress the concatenated file to the original file just fine, others it will decompress it to just the first chunk of the set, yet other times it will complain that the “data is corrupt” and refuse to uncompress. For that reason, chopzip will accept two working modes: simple concatenation (gzip, lzip, xz) and tarring (lzma). The relevant mode will be used transparently for the user.

Also, if you use Ubuntu, this bug will apply to you, making it impossible to have xz-utils, lzma and lzip installed at the same time.

The really nice thing about concatenability is that it allows for trivial parallelization of the compression, while maintaining compatibility with the serial compression tool, which can still uncompress the product of a parallel compression. Unfortunatelly, for non-concatenatable compression formats, the output of chopzip will be a tar file of the compressed chunks, making it imposible to uncompress with the original compressor alone (first an untar would be needed, then uncompressing, then concatenation of chunks. Or just use chopzip to decompress).

The rationale behind plzma/chopzip is simple: multi-core computers are commonplace nowadays, but still the most common compression programs do not take advantage of this fact. At least the ones that I know and use don’t. There are at least two initiatives that tackle the issue, but I still think ChopZip has a niche to exploit. The most consolidated one is pbzip2 (which I mention in my plzma post). pbzip2 is great, if you want to use bzip2. It scales really nicely (almost linearly), and pbzipped files are valid bzip2 files. The main drawback is that it uses bzip2 as compression method. bzip2 has always been the “extreme” bother of gzip: compresses more, but it’s so slow that you would only resort to it if compression size is vital. LZMA-based programs (lzma, xz, lzip) are both faster, and even compress more, so for me bzip2 is out of the equation.

A second contender in parallel compression is pxz. As its name suggests, it compresses in using xz. Drawbacks? it’s not in the official repositories yet, and I couldn’t manage to compile it, even if it comprises a single C file, and a Makefile. It also lacks ability to use different encoders (which is not necessarily bad), and it’s a compiled program, versus chopzip, which is a much more portable script.

Scalability benchmark

Anyway, let’s get into chopzip. I have run a simple test with a moderately large file (a 374MB tar file of the whole /usr/bin dir). A table follows with the speedup results for running chopzip on that file, using various numbers of chunks (and consequently, threads). The tests were conducted in a 4GB RAM Intel Core 2 Quad Q8200 computer. Speedups are calculated as how many times faster did #chunks perform with respect to just 1 chunk. It is noteworthy that in every case running chopzip with a single chunk is virtually identical in performance to running the orginal compressor directly. Also decompression times (not show) were identical, irrespective of number of chunks. ChopZip version vas r18.

#chunks xz gzip lzma lzip
1 1.000 1.000 1.000 1.000
2 1.862 1.771 1.907 1.906
4 3.265 1.910 3.262 3.430
8 3.321 1.680 3.247 3.373
16 3.248 1.764 3.312 3.451

Note how increasing the number of chunks beyond the amount of actual cores (4 in this case) can have a small benefit. This happens because N equal chunks of a file will not be compressed with equal speed, so the more chunks, the smaller overall effect of the slowest-compressing chunks.

Conclusion

ChopZip speeds up quite noticeably the compression of arbitrary files, and with arbitrary compressors. In the case of concatenatable compressors (see above), the resulting compressed file is an ordinary compressed file, apt to be decompressed with the regular compressor (xz, lzip, gzip), as well as with ChopZip. This makes ChopZip a valid alternative to them, with the parallelization advantage.

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plzma.py: a wrapper for parallel implementation of LZMA compression
July 23rd 2009

Update: this script has been superseded by ChopZip

Introduction

I discovered the LZMA compression algorithm some time ago, and have been thrilled by its capacity since. It has higher compression ratios than even bzip2, with a faster decompression time. However, although decompressing is fast, compressing is not: LZMA is even slower than bzip2. On the other hand, gzip remains blazing fast in comparison, while providing a decent level of compression.

More recently I have discovered the interesting pbzip2, which is a parallel implementation of bzip2. With the increasing popularity of multi-core processors (I have a quad-core at home myself), parallelizing the compression tools is a very good idea. pbzip2 performs really well, producing bzip2-compatible files with near-linear scaling with the number of CPUs.

LZMA being such a high performance compressor, I wondered if its speed could be boosted by using it in parallel. Although the Wikipedia article states that the algorithm can be parallelized, I found no such implementation in Ubuntu 9.04, where the utility provided by the lzma package is exclusively serial. Not finding one, I set myself to produce it.

About plzma.py

Any compression can be parallelized as follows:

  1. Split the original file into as many pieces as CPU cores available
  2. Compress (simultaneously) all the pieces
  3. Create a single file by joining all the compressed pieces, and call the result “the compressed file”

In a Linux environment, these three tasks can be carried out easily by split, lzma itself, and tar, respectively. I just made a Python script to automate these tasks, called it plzma.py, and put it in my web site for anyone to download (it’s GPLed). Please notice that plzma.py has been superseded by chopzip, starting with revision 12, whereas latest plzma is revision 6.

I must remark that, while pbzip2 generates bzip2-compatible compressed files, that is not the case with plzma. The products of plzma compression must be decompressed with plzma as well. The actual format of a plzma file is just a TAR file containing as many LZMA-compressed chunks as CPUs used for compression. These chunks, once decompressed individually, can be concatenated (with the cat command) to form the original file.

Benchmarks

What review of compression tools lacks benchmarks? No matter how inaccurate or silly, none of them do. And neither does mine :^)

I used three (single) files as reference:

  • molekel.tar – a 108 MB tar file of the (GPL) Molekel 5.0 source code
  • usr.bin.tar – 309 MB tar file of the contens of my /usr/bin/ dir
  • hackable.tar – a 782 MB tar file of the hackable:1 Debian-based distro for the Neo FreeRunner

The second case is intended as an example of binary file compression, whereas the other two are more of a “real-life” example. I didn’t test text-only files… I might in the future, but don’t expect the conclusions to change much. The testbed was my Frink desktop PC (Intel Q8200 quad-core).

The options for each tool were:

  • gzip/bzip/pbzip2: compression level 6
  • lzma/plzma: compression level 3
  • pbzip2/plzma: 4 CPUs

Compressed size

The most important feature of a compressor is the size of the resulting file. After all, we used it in first place to save space. No matter how fast an algorithm is, if the resulting file is bigger than the original file I wouldn’t use it. Would you?

The graph below shows the compressed size ratio for compression of the three test files with each of the five tools considered. The compressed size ratio is defined as the compressed size divided by the original size for each file.

This test doesn’t surprise much: gzip is the least effective and LZMA the most one. The point to make here is that the parallel implementations perform as well or badly as their serial counterparts.

If you are unimpressed by the supposedly higher performance of bzip2 and LZMA over gzip, when in the picture all final sizes do not look very different, recall that gzip compressed molekel.tar ~ 3 times (to a 0.329 ratio), whereas LZMA compressed it ~ 4.3 times (to a 0.233 ratio). You could stuff 13 LZMAed files where only 9 gzipped ones fit (and just 3 uncompressed ones).

Compression time

However important the compressed size is, compression time is also an important subject. Actually, that’s the very issue I try to address parallelizing LZMA: to make it faster while keeping its high compression ratio.

The graph below shows the normalized times for compression of the three test files with each of the five tools considered. The normalized time is taken as the total time divided by the time it took gzip to finish (an arbitrary scale with t(gzip)=1.0).

Roughly speaking, we could say that in my setting pbzip2 makes bzip2 as fast as gzip, and plzma makes LZMA as fast as serial bzip2.

The speedups for bzip2/pbzip2 and LZMA/plzma are given in the following table:

File pbzip2 plzma
molekel.tar 4.00 2.72
usr.bin.tar 3.61 3.38
hackable.tar 3.80 3.04

The performance of plzma is nowere near pbzip2, but I’d call it acceptable (wouldn’t I?, I’m the author!). There are two reasons I can think of to explain lower-than-linear scalability. The first one is the overhead imposed when cutting the file into pieces then assembling them back. The second one, maybe more important, is the disk performance. Maybe each core can compress each file independently, but the disk I/O for reading the chunks and writing them back compressed is done simultaneously on the same disk, which the four processes share.

Update: I think that a good deal of under-linearity comes from the fact that files of equal size will not be compressed in an equal time. Each chunk compression will take a slightly different time to complete, because some will be easier than others to compress. The program waits for the last compression to finish, so it’s as slow as the slowest one. It is also true that pieces of 1/N size might take more than 1/N time to complete, so the more chunks, the slower the compression in total (the opposite could also be true, though).

Decompression times

Usually we pay less attention to it, because it is much faster (and because we often compress things never to open them again, in which case we had better deleted them in first place… but I digress).

The following graph shows the decompression data equivalent to the compression times graph above.

The most noteworthy point is that pbzip2 decompresses pbzip2-compressed files faster than bzip2 does with bzip2-compressed files. That is, both compression and decompression benefit from the parallelization. However, for plzma that is not the case: decompression is slower than with the serial LZMA. This is due to two effects: first, the decompression part is still not parallelized in my script (it will soon be). This would lead to decompression speeds near to the serial LZMA. However, it is slower due to the second effect: the overhead caused by splitting and then joining.

Another result worth noting is that, although LZMA is much slower than even bzip2 to compress, the decompression is actually faster. This is not random. LZMA was designed with fast uncompression time in mind, so that it could be used in, e.g. software distribution, where a single person compresses the original data (however painstakingly), then the users can download the result (the smaller, the faster), and uncompress it to use it.

Conclusions

While there is room for improvement, plzma seems like a viable option to speed up general compression tasks where a high compression ratio (LZMA level) is desired.

I would like to stress the point that plzma files are not uncompressable with just LZMA. If you don’t use plzma to decompress, you can follow the these steps:

% tar -xf file.plz
% lzma -d file.0[1-4].lz
% cat file.0[1-4] > file
% rm file.0[1-4] file.plz
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Microsoft produces crap, AMD eats it
June 16th 2009

It’s old news, but I just read about in in the Wikipedia article for the Phenom II processor.

Apparently Phenom processors had the ability to scale the CPU frequency independently for each core in multicore systems. Now, Phenom II processors lack this feature: the CPU frequency can be scaled, but all cores must share the same frequency.

Did this happen because of technical reasons? AMD thought it was better to do it? No. As Wikipedia says:

Another change from the original Phenom is that Cool ‘n Quiet is now applied to the processor as a whole, rather than on a per-core basis. This was done in order to address the mishandling of threads by Windows Vista, which can cause single-threaded applications to run on a core that is idling at half-speed.

The situation is explained in an article in anandtech.com, where the author mistakes an error on Vista’s account with an error in the Phenom processor (bolding of text is mine):

In theory, the AMD design made sense. If you were running a single threaded application, the core that your thread was active on would run at full speed, while the remaining three cores would run at a much lower speed. AMD included this functionality under the Cool ‘n’ Quiet umbrella. In practice however, Phenom’s Cool ‘n’ Quiet was quite flawed. Vista has a nasty habit of bouncing threads around from one core to the next, which could result in the following phenomenon (no pun intended): when running a single-threaded application, the thread would run on a single core which would tell Vista that it needed to run at full speed. Vista would then move the thread to the next core, which was running at half-speed; now the thread is running on a core that’s half the speed as the original core it started out on.

Phenom II fixes this by not allowing individual cores to run at clock speeds independently of one another; if one core must run at 3.0GHz, then all four cores will run at 3.0GHz. In practice this is a much better option as you don’t run into the situations where Phenom performance is about half what it should be thanks to your applications running on cores that are operating at half speed. In the past you couldn’t leave CnQ enabled on a Phenom system and watch an HD movie, but this is no longer true with Phenom II.

Recall how the brilliant author ascribes the “flaw” to CnQ, instead of to Vista, and how it was AMD who “fixed” the problem!

The plain truth is that AMD developed a technology (independent core scaling) that would save energy (which means money and ecology) with zero-effects on performance (since the cores actually running jobs run at full speed), and MS Vista being a pile of crap forced them to revert it.

Now, if you have a computer with 4 or 8 cores, and watch a HD movie (which needs a full-speed core to decode it, but only one core), the full 8 cores will be running at full speed, wasting power, producing CO2, and making you get charged money at a rate 8 times that actually required!

The obvious right solution would be to fix Vista so that threads don’t dance from core to core unnecessarily, so that AMD’s CnQ technology could be used to full extent. AMD’s movement with Phenom II just fixed the performance problem, by basically destroying the whole point of CnQ.

Now take a second to reflex how the monstrous domination of MS over the OS market leads to problems like this one. In a really competitive market, if a stupid OS provider gets it wrong and their OS does not support something like CnQ properly, the customers will migrate to other OSs, and the rogue provider will be forced to fix their OS. The dominance of MS (plus their stupidity), just held back precious technological advances!

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Membership test: array versus dictionary
May 22nd 2009

I guess this post is not going to reveal anything new: testing for an item’s membership in an array is slow, and dictionaries are much more CPU-efficient for that (albeit more RAM-hungry). I’m just restating the obvious here, plus showing some benchmarks.

Intro

Let’s define our problem first. We simply want to check whether some item (a string, number or whatever) is contained within some collection of items. For that, the simplest construct in Python would be:

if item in collection:
  do something

The above construct works regardless of “collection” being an array or a dictionary. However, the search for “item” in “collection” is different internally. In the case of a dictionary, Python checks all its elements one by one, comparing them to “item”. If a match is found, True is returned, and the search aborted. For items not in the array, or appearing very late inside it, this search will take long.

However, in the case of dictionaries, the search is almost a one-step procedure: if collection[item] returns something other than an error, then item is in collection.

The tests

I’ve run two different test scripts, one for the array case, another for the dictionary case. In both cases I’ve searched for an item that was not in the collection, to maximize the searching efforts. The array script was as follows:

#!/usr/bin/python

import sys

nitems = int(sys.argv[1])

foo = []
bar = []

for i in range(nitems):
 foo.append(1)
 bar.append(2)

for i in foo:
  if i in bar:
    pass

Similarly, for dictionaries:

#!/usr/bin/python

import sys

nitems = int(sys.argv[1])

foo = {}
bar = {}

for i in range(nitems):
  j = i + nitems
  foo[i] = True
  bar[j] = True

for i in foo:
  if i in bar:
    pass

Both scripts accept (require) an integer number as argument, then build item collections of this size (initialization), then run the check loops. The loops are designed to look for every item of collection 1 in collection 2 (and all checks will fail, because no single item belongs to both sets).

Timing

The scripts were timed simply by measuring the execution walltime with the GNU time command, as follows:

% /usr/bin/time -f %e script nitems

Bear in mind that the computer was not otherwise idle during the tests. I was surfing the web with Firefox and listening to music with Amarok. Both programs are CPU- and (specially) memory-hungry, so take my results with a grain of salt. In any case, it was not my intention to get solid numbers, but just solid trends.

Memory profiling

I must confess my lack of knowledge around memory management of software, and how to profile it. I just used the Valgrind utility, with the massif tool, as follows:

% valgrind --tool=massif script nitems

Massif creates a log file (massif.out.pid) that contains “snapshots” of the process at different moments, and gives each of them a timestamp (the default timestamp being the number of instructions executed so far). The logged info that interests us is the heap size of the process. As far as I know (in my limited knowledge), this value corresponds to the RAM memory allotted to the process. This value can be digested out of the log file into a format suitable for printing heap size vs. execution time (instructions, really), by a Python script:

#!/usr/bin/python

import sys

try:
  fn = sys.argv[1]
except:
  sys.exit('Insert file name')

b2m = 1024*1024
e2m = 1000000

f = open(fn,'r')

for line in f:
  if 'time=' in line:
    aline = line.split('=')
    t     = aline[1].replace('\n','')
    t     = float(t)/e2m

  elif 'mem_heap_B' in line:
    aline = line.split('=')
    m     = aline[1].replace('\n','')
    m     = float(m)/b2m

    print t,m

f.close()

The above outputs heap MB vs million executions.

A much conciser form with awk:

% awk -F= '/time=/{t=$2/1000000};/mem_heap_B/{print t, $2/1048576}' massif.out.pid

Results

The execution times were so different, and the collection size (nitems) range so wide, I have used a logarithmic scale for both axes in the time vs collection size below:

times

At 64k items, the dictionary search is already 3 orders of magnitude faster, and the difference grows fast as the collection size increases.

With respect to memory use, we can see that in both cases increasing nitems increases the heap size, but in the case of the arrays, the increase is not so pronounced. Looking at the X axes in both following plots, you can see that the number of instructions executed during the run grows linearly with the number of items in the collection (recall that the array plot has a logarithmic X axis).

mem_array
mem_dict

Finally, I compare memory usage of the array and dictionary case in the same plot, as you can see below, for the case of 64k items in the collection:

mem_both

It wasn’t really an easy task, because I had to combine the biggest array case I could handle with the smallest dictionary the timing of which would be meaningful (smaller dictionaries would be equally “immediate”, according to time). Also notice how the X axis has a log scale. Otherwise the number of instructions in the array case would cross the right border of your monitor.

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Poor Intel graphics performance in Ubuntu Jaunty Jackalope, and a fix for it
April 29th 2009

Update: read second comment

I recently upgraded to Ubuntu Jaunty Jackalope, and have experienced a much slower response of my desktop since. The problem seems to be with Intel GMA chips, as my computer has. The reason for the poor performance is that Canonical Ltd. decided not to include the UXA acceleration in Jaunty, for stability reasons (read more at Phoronix).

The issue is discussed at the Ubuntu wiki, along with some solutions. For me, the fix involved just making X.org use UXA, by including the following in the xorg.conf file, as they recommend in the wiki:

Section "Device"
        Identifier    "Configured Video Device"
        # ...
        Option        "AccelMethod" "uxa"
EndSection
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My Ubuntu Jaunty Jackalope upgrade plan
April 27th 2009

Well, not much of a “plan”, but bear with me.

Ever since using Debian and Ubuntu, I have installed the OS just once per computer. All software upgrades, including full releases, have been done through upgrades, not re-installations. This means that I have never actually had the need to download any ISO besides the first one used when I bought the computer.

This is fine, but I always felt the compulsion to share my bandwidth with fellow Linux users, and relieve some load from the Canonical Ltd. servers. So for every new Ubuntu release, I have downloaded one or more (amd64, i386, desktop, alternate…) Ubuntu CD ISOs via BitTorrent, and kept them uploading for some time. However, the full BT download of the ISO is a waste of bandwidth, and unless my later upload share is greater than 1.0, I will have been overloading the servers, not relieving them.

Now, with Jaunty Jackalope, I have a way to fix this. I could have done similarly with previous releases, but I didn’t. Here’s the deal: download the ISO and share it with BitTorrent, but don’t upgrade from the Internet as well. Upgrade from the ISO I just downloaded! In the past I would be reluctant to do this, among other things because I don’t want to waste a physical CD for that. However, the Ubuntu upgrade instructions say how to mount the ISO (yes, mounting ISOs is not new. I’ve done it in the past), then upgrade from the mounted image. Once the upgrade is done, I can keep seeding the ISO with BitTorrent.

With this procedure I can use bandwidth more efficiently (I download the required software just once), and I can still share the ISO with other people. Moreover, there is another plus: the ISO is just 699 MB, whereas the upgrade manager in Ubuntu tells me that for the upgrade I will need to download more than 1 GB! The difference is due to the ISO being somehow compressed, I think. I will report on the size of the file system mounted from the ISO (which should be much more than 1 GB).

Update: Well, actually the internet upgrade involves more packages. If you upgrade from the CD, you are still required to download 800 more MB to complete the upgrade, so no magic there.

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Save HD space by using compressed files directly
January 14th 2009

Maybe the constant increases in hard disk capacity provide us with more space we can waste with our files, but there is always a situation in which we would like to squeeze as much data in as little space as possible. Besides, it is always a good practice to keep disk usage as low as possible, just for tidiness.

The first and most important advice for saving space: for $GOD’s sake, delete the stuff you don’t need!

Now, assuming you want to keep all you presently have, the second tool is data compression. Linux users have long time friends in the gzip and bzip2 commands. One would use the former for fast (and reasonably good) compression, and the latter for when saving space is really vital (although bzip2 is really slow). A more recent entry in the “perfect compression tool” contest would be Lempel-Ziv-Markov chain algorithm (LZMA). This one can compress even more than bzip2, being usually faster (although never as fast as gzip).

One problem with compression is that it is a good way of storing files, but they usually have to be uncompressed to modify, and then re-compressed, and this is very slow. However, we have some tools to interact with the compressed files directly (internally decompressing “on the fly” only the part that we need to edit). I would like to just mention them here:

Shell commands

We can use zcat, zgrep and zdiff as replacements for cat, grep and diff, but for gzipped files. These account for a huge fraction of all the interaction I do with text files from the command line. If you are like me, they can save you tons of time.

Vim

Vim can be instructed to open some files making use of some decompression tool, to show the contents of the file and work on them transparently. Once we :wq out of the file, we will get the original compressed file. The speed to do this cycle is incredibly fast: almost as fast as opening the uncompressed file, and nowhere near as slow as gunzipping, viming and gzipping sequentially.

You can add the following to your .vimrc config file for the above:

" Only do this part when compiled with support for autocommands.
if has("autocmd")

 augroup gzip
  " Remove all gzip autocommands
  au!

  " Enable editing of gzipped files
  " set binary mode before reading the file
  autocmd BufReadPre,FileReadPre	*.gz,*.bz2,*.lz set bin

  autocmd BufReadPost,FileReadPost	*.gz call GZIP_read("gunzip")
  autocmd BufReadPost,FileReadPost	*.bz2 call GZIP_read("bunzip2")
  autocmd BufReadPost,FileReadPost	*.lz call GZIP_read("unlzma -S .lz")

  autocmd BufWritePost,FileWritePost	*.gz call GZIP_write("gzip")
  autocmd BufWritePost,FileWritePost	*.bz2 call GZIP_write("bzip2")
  autocmd BufWritePost,FileWritePost	*.lz call GZIP_write("lzma -S .lz")

  autocmd FileAppendPre			*.gz call GZIP_appre("gunzip")
  autocmd FileAppendPre			*.bz2 call GZIP_appre("bunzip2")
  autocmd FileAppendPre			*.lz call GZIP_appre("unlzma -S .lz")

  autocmd FileAppendPost		*.gz call GZIP_write("gzip")
  autocmd FileAppendPost		*.bz2 call GZIP_write("bzip2")
  autocmd FileAppendPost		*.lz call GZIP_write("lzma -S .lz")

  " After reading compressed file: Uncompress text in buffer with "cmd"
  fun! GZIP_read(cmd)
    let ch_save = &ch
    set ch=2
    execute "'[,']!" . a:cmd
    set nobin
    let &ch = ch_save
    execute ":doautocmd BufReadPost " . expand("%:r")
  endfun

  " After writing compressed file: Compress written file with "cmd"
  fun! GZIP_write(cmd)
    if rename(expand(""), expand(":r")) == 0
      execute "!" . a:cmd . " :r"
    endif
  endfun

  " Before appending to compressed file: Uncompress file with "cmd"
  fun! GZIP_appre(cmd)
    execute "!" . a:cmd . " "
    call rename(expand(":r"), expand(""))
  endfun

 augroup END
endif " has("autocmd")

I first found the above in my (default) .vimrc file, allowing gzipped and bzipped files to be edited. I added the “support” for LZMAed files quite trivially, as can be seen in the lines containign “lz” in the code above (I use .lz as termination for LZMAed files, instead of the default .lzma. See man lzma for more info).

Non-plaintext files

Other files that I have been able to successfully use in compressed form are PostScript and PDF. Granted, PDFs are already quite compact, but sometimes gzipping them saves space. In general, PS and EPS files save a lot of space by gzipping.

As far as I have tried, the Evince document viewer can read gzipped PS, EPS and PDF files with no problem (probably DVI files as well).

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MediaWiki: URL beautification HowTo
November 27th 2008

The default MediaWiki installation will leave you with URLs of the type:

http://mywiki.site.tld/wiki/wiki/index.php?title=Article_name

This is ugly! Following instructions at the MediaWiki.org site, you can make it simpler and nicer:

http://mywiki.site.tld/wiki/Article_name

To achieve that, add the following to /etc/apache2/httpd.conf:

AcceptPathInfo On
Alias /wiki /usr/share/mediawiki/index.php

Then add/modify the following at /var/lib/mediawiki/LocalSettings.php (again, Debian default path):

$wgScriptPath = '/w'; # Path to the actual files. This should already be there
$wgArticlePath = '/wiki/$1'; # This directory MUST be different from $wgScriptPath
$wgUsePathInfo = true;

Recall that you must have two “directories”, which in the example above are /w and /wiki. The former is “real” and the latter is “virtual”.

The real dir (the one used as value for $wgScriptPath) must contain the MediaWiki files, thus it must point to the /usr/share/mediawiki dir. To this end, it must either exist in the Apache root (usually /var/www/), or be an alias. If you follow the first route, you can make a link, like in the following example:

% ln -s /usr/share/mediawiki /var/www/w

The second route would imply adding this line to /etc/apache2/httpd.conf:

Alias /w /usr/share/mediawiki

The latter requires restarting the Apache daemon, but I personally prefer it.

The virtual dir (the one used as value for $wgArticlePath) will be our path to get rid of the URL ugliness, and point directly to an article’s title. As such, it must be aliased in /etc/apache2/httpd.conf adding the following line to it, as mentioned above:

Alias /wiki /usr/share/mediawiki/index.php

Finally, you shold enable the rewrite PHP module, if it’s not enable already, and reload Apache:

% cd /etc/apache2/mods-enable/
% ln -s ../mods-available/rewrite.load .
% /etc/init.d/apache2 reload

After that, pointing to website/wiki/somearticle should lead you to the wiki page for somearticle. For more information, refer to the MediaWiki.org site.

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